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Session Name:

Neural Graphics in Practice for Next-Gen Game Development (Presented by Arm)

Overview:

Part 1 Sergio Alapont (Arm) In this talk, we present the rendering pipeline behind Sumo Digital's new mobile case study featuring fully ray-traced lighting. We explain how we are pushing real-time performance on mobile hardware by combining aggressive pipeline engineering with Arm's neural rendering technologies, including neural super-resolution, neural denoising, and neural frame-rate upscaling. Part 2 Willen Yang (Arm) Game development is entering a new era where AI-driven rendering and neural techniques redefine performance and visual fidelity. Arm's Neural Graphics SDK (NG SDK) brings advanced neural-based rendering, denoising, and super-resolution capabilities to game engines, enabling developers to achieve desktop-quality graphics on mobile and edge devices without sacrificing frame rates.

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  • Game Developers Conference 2026
  • Sergio Alapont Granero
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  • Willen Yang
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