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EA Sports 'F1 25': Path Tracing at 200mph
How do you deliver the pinnacle of lighting technologies to a racing game engine and ship in a yearly cycle? In this session, Tom Hammersley, Principal Engineer at EA Codemasters, shares how two senior engineers built a path tracer on EGO, the bespoke racing game engine that powers EA SPORTS F1 titles without having to change a decade of art and shipped it in 12 months. Tom shares insights from throughout the journey of shipping EA SPORTS F1 25's "Ultra Max" quality mode, including real challenges and real solutions. With practical tips on shortcuts, optimizations and lessons learned, this session will show you what it took to get to the finish line, and how you can do it too.
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