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Building the Cultural World of 'Indiana Jones and the Great Circle'
While every game involves various degrees of world-building, the efforts required to authentically replicate real-world locations and cultures require an extra level of diligence and depth. When incorporating a historical aspect to that real-world game, it can expand the types of considerations and challenges; this is certainly no exception when it comes to creating the multicultural and diverse geographic milieu in the 1937-based world of Indiana Jones and the Great Circle. With over 30 years of experience on nearly 300 games, Kate Edwards' culturalization expertise was leveraged to help support the intense world creation process behind the hit game and build a user experience that truly immerses players into the cultural and historical landscape of the iconic character.
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