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Session Name:

Grappling with Success: Smooth Movement on an Indie Budget

Overview:

Great traversal doesn't require a AAA team, just intentional design and clever use of physics. In this talk, Salaar breaks down the core principles behind responsive, satisfying movement in indie games. Learn essentials like input buffering, defining move sets and metrics, leveraging physics for movement and animation, and building mechanics like grapples, wallruns, dashes, and jetpacks that feel great from input to pixel. Whether you're building a tight platformer, an expressive FPS, or just want your character to feel good to control, this talk offers concrete that scale to small teams and limited budgets. Perfect for indie devs looking to make movement a core part of their game's identity.

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