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Advanced Shader Delivery on Windows (Presented by Microsoft Xbox)
Shader compilation has long been a pain point for PC games, causing slow initial loads and disruptive stutter during gameplay. Advanced Shader Delivery introduces a new approach: distributing precompiled shaders through storefronts so players experience faster startup and smoother performance. In this session, we'll show how developers can leverage state object collection in their engines to automatically gather shader inputs, package them for submission through the Xbox PC app, and ensure updates stay in sync with game patches and driver changes. Come learn how this system streamlines deployment and improves the player experience across the PC ecosystem.
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