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Evolving DirectX for the ML Era on Windows (Presented by Microsoft Xbox)
Machine learning is reshaping graphics, and DirectX is evolving to meet this moment. This session explores how we're enabling neural rendering on Windows by introducing linear algebra capabilities in HLSL, unlocking dedicated hardware acceleration for AI operations and allowing developers to embed lightweight models directly in shaders. We'll also look ahead to the challenges of scaling beyond hand-authored shader models and share our vision for how we will eventually allow any developer to integrate entire models into their engines. Join us to learn how these innovations lay the groundwork for the next generation of real-time graphics and what they mean for the future of gaming.
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