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Session Name:

Toxic Players After Punishment: Rehabilitation and Prosocial Play (Presented by GameSafe)

Overview:

Toxic behavior remains a persistent challenge in multiplayer games, and most industry responses still rely on detection followed by punishment. While effective at enforcement, this approach often ends with bans or mutesoverlooking opportunities to reduce repeat offenses, retain players, and support long-term community health.nnIn this talk, the speaker reframes player punishment as a design and community problem rather than a purely moderation task. Drawing on player-centered research, the talk highlights common drivers of toxic behavior and shows how players frequently link their actions to game systems, incentives, and social friction.nnThe talk then explores where current moderation systems fall short from a live-service perspective and shares practical examples of prosocial community practices already used in games, including peer feedback, mentoring, norm-setting, and constructive designerplayer interaction. The session concludes with high-level design principles for building healthier, more resilient multiplayer communities.

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