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Session Name:

Stories Best Played: Deconstructing the Best Interactive Storytelling


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  • GDC 2008
  • Marc Laidlaw
  • Valve
  • Steve Meretzky
  • Playdom
  • Ken Rolston
  • Big Huge Games
  • Richard Rouse III
  • Ubisoft Montreal
  • free content
  • Game Design
  • Design