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Session Name:

Perhaps a Time of Miracles Was at Hand: The Business & Development of #Sworcery

Overview:

Sometimes the best decisions are the ones that appear to be the worst on paper. From the beginning, Superbrothers: Sword & Sworcery EP was a woefully risky project that required new approaches to both business & development. This talk will outline and explain the choices made by the team that helped one of the App Store's weirdest games become a critical and financial success. Specifically, the audience will learn how the team handled 'truly collaborative' development, the process of developing a PR 'voice' to promote the game, and how the team mitigated business risk by being as risky as possible.

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  • GDC 2012
  • Nathan Vella
  • Capy
  • free content
  • Independent Games Summit
  • Independent Games