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Session Name:

Evocative Storytelling: Write Less, Reveal More

Overview:

The game world does not exist on the screen. The game world exists only between the player's ears. Too much of what shows up in game stories is bland exposition that does little to justify its existence. What appears on the screen is valuable only when it evokes a larger response in the player. Humans have a powerful capacity for discerning meaning and patterns from very limited information. Narrative designers can take advantage of this by distilling story elements to highly concentrated seeds that are easily transmitted and blossom into more complex forms in the player's mind.

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  • GDC 2014
  • Daniel Greenberg
  • Media Rez
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  • Game Narrative Summit
  • Game Narrative