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Session Name:

Automated Testing and Instant Replays in Retro City Rampage

Overview:

Every new build of your game could automatically play itself from the first level through the final boss, at the push of a button. Your community could record and share instant replays on leaderboards with mere kilobytes of data. Bugs could become 100% reproducible. Recording button input makes this all possible, and much more. This session outlines building a deterministic game engine with input recording and playback. With that foundation, further building blocks are introduced which build upon each other and open the doors to more and more possibilities.

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  • GDC 2015
  • Brian Provinciano
  • Vblank Entertainment
  • free content
  • Programming
  • Programming