GDC 2004
The Hobbit : A Case Study
by Christopher Michael
Audio
GDC 2004
The Hobbit : A Case Study
by Christopher Michael
Audio
GDC 2004
Audio Asset Management for Large Projects
by David Chan
(Hinterland Studios)
Audio
GDC 2004
Audio Asset Management for Large Projects
by David Chan
(Hinterland Studios)
Audio
GDC 2004
Audio Director to the Rescue
by Andrew Boyd
Audio
GDC 2004
Audio for Mobile Panel
by James Doyle
Audio
GDC 2004
Cross-Platform Audio Using Interactive XMF
by Jessica Bayliss
Audio
GDC 2004
Cross-Platform Audio Using Interactive XMF
by Jessica Bayliss
Audio
GDC 2004
Designing an Interactive Music System
by Jason Booth
(Harmonix Music Systems)
Audio
GDC 2004
Game Soundtracks: Structuring Your Deal Like the Movies
by Fred Tompkins
Audio
GDC 2004
How to Budget Audio: 'What Am I Forgetting?'
by Terry Gudaitis
Audio
GDC 2004
Mixing and Mastering Music and Sound for Games
by Scott Gershin
(Soundelux Design Music Group)
Audio
GDC 2004
Producing Orchestral Scores for Games
by John O'Leary
Audio
GDC 2004
Producing Orchestral Scores for Games
by John O'Leary
Audio
GDC 2004
Sound Design: Strategies for Success
by Thomas Rude
Audio
GDC 2004
The Sound Design Methodology of Medal of Honor
by Frank Butler
Audio
GDC 2004
The State of Non-Linear Audio for Interactive Media
by Pete Garza
Audio
GDC 2004
The Virtual and Mixed Media Orchestra for Game Music
Audio
GDC 2004
The Virtual and Mixed Media Orchestra for Game Music
Audio