GDC 2018
"Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Pr...
by Alexey Panteleev
(NVIDIA)
Programming
GDC 2018
"Welcome to Facebook Developer Day" & "Instant Games: The Platform Awake...
by Mike Weingert
(Facebook)
Monetization
GDC 2016
'Adventure Capitalist' Postmortem or: How Hyper Hippo Learned To Stop Wo...
by James Gwertzman
(PlayFab, Inc.)
Programming
GDC 2016
'Borderlands': The Pre-Sequel on Android - AAA Porting with NVIDIA CodeW...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2017
'Watch Dogs 2': PC Version Success Story with NVIDIA (Presented by NVIDIA)
by Jaakko Haapasalo
(NVIDIA)
Production & Team Management
GDC 2015
3 Monetization Metrics to Track Every Single Day (Presented by Chartboost)
by Chung-Man Tam
(Chartboost)
Monetization
GDC 2015
5 Best Practices for Cost-Efficient User Acquisition (Presented by Chart...
by Pepe Agell
(Chartboost)
Monetization
GDC 2015
9 Mobile Game Monetization Questions to Gain a Competitive Edge (And the...
by Maria Alegre
(Chartboost)
Business, Marketing & Management
GDC 2015
Accelerating Your Success in the Complex Chinese Mobile Gaming Market (P...
by Ibrahim Dai
(TalkingData Ltd.)
Business, Marketing & Management
GDC 2018
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2017
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2016
Advanced Ambient Occlusion Methods for Modern Games (presented by NVIDIA)
by Andrei Tatarinov
(NVIDIA)
Programming
GDC 2016
Advanced Geometrically Correct Shadows for Modern Game Engines (presente...
by Jon Story
(NVIDIA)
Programming
GDC 2016
Advanced Rendering with DirectX 11 and DirectX 12 (presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
GDC 2018
Advances in the HDR Ecosystem (Presented by NVIDIA)
by Evan Hart
(NVIDIA)
Programming
GDC 2018
Aftermath: Advances in GPU Crash Debugging (Presented by NVIDIA)
by Alex Dunn
(NVIDIA)
Programming
GDC Online 2012
Ahead of the Game - Ethics of Modern Game Development [Available For Fre...
by Nikolaus Davidson
(Amazon.com)
Design
GDC 2018
Allegorithmic's Keynote: What's New with Substance (Presented by Allegor...
by Sebastien Deguy
(Allegorithmic)
Visual Arts
GDC 2018
Amazon Keynote: Game On! Beyond Traditional Esports (Presented by Amazon)
by Marja Koopmans
(Amazon)
Monetization
GDC 2016
Amazon Lumberyard and Amazon GameLift Building Blocks to Create Great G...
by Eric Schenk
(Amazon Lumberyard)
Programming
GDC 2018
An Introduction to Building Voice-First Games on Alexa (Presented by Ama...
by Chris Subagio
(Amazon)
Programming
GDC 2015
An Overview of the Amazon Devices and Services for Game Developers (Pres...
by David Isbitski
(Amazon)
Programming
GDC 2015
Android Dev-Diaries with EA Firemonkeys and TickTock Games (Presented by...
by Daniel Horowitz
(NVIDIA)
Programming
GDC 2016
Android TV Gaming: Designing (and Programming) for Success on Marshmallo...
by Lars Bishop
(NVIDIA)
Programming
GDC 2014
Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)
by Cass Everitt
(NVIDIA)
Programming
GDC 2018
Artist Workflow Improved: Digital Content Creation Tools Roundtripping &...
by Mike Wuetherick
(Unity Technologies)
Visual Arts
GDC 2016
Autodesk presents Custom Tools that Power Eidos-Montreal's Narrative-Dri...
by Jean-Normand Bucci
(Eidos)
Production
GDC 2016
Autodesk presents Warhammer: The End Times - Vermintide a Technical Post...
by Rikard Blomberg
(Fatshark)
Production
GDC 2013
Basic Game Building for Windows Phone (Presented by Microsoft)
by Mark Paley
(Windows Phone)
Programming
GDC 2017
Best Practices for Launching Successfully on Google Play Panel (Presente...
by Adam Gutterman
(Google Play Games)
Business & Marketing