GDC 2004
A Peek Behind the Shoji: Japan's Videogame Market Today
by Rio Hasegawa
(Sony Computer Entertainment Japan)
Game Design
GDC 2004
Adventures in Character Design
by Tim Schafer
Game Design
GDC 2004
Beyond Fun: Setting Aesthetic Goals and Sticking toThem
by Tim Stellmach
(Harmonix)
Game Design
GDC 2004
Cross Platform User Interface Development
by Tim Stellmach
(Harmonix)
Game Design
GDC 2004
Four at a Time: Techniques for Maximizing Enemy and Object Placement
by Chris Cross
Game Design
GDC 2004
Game Design Challenge: The Love Story
by Will Wright
(StupidFunClub)
Game Design
GDC 2004
The Civilization Series: How to Maintain a Successful Franchise
by Soren Johnson
(Mohawk Games)
Game Design
GDC 2004
The Interesting Thing About Bishops: Simulation Boundaries in Splinter Cell
by Clint Hocking
Game Design
GDC 2004
Triangulation: A Schizophrenic Approach to Game Design
by Will Wright
(Stupid Fun Club)
Game Design
GDC 2004
Why We Play Games: The Four Keys to Player Experience
by Nicole Lazzaro
(XEODesign)
Game Design