GDC 2004
Advanced Real-Time Reflectance
by Thomas Peltier
Programming
GDC 2004
AI and Design: How AI Enables Designers
by Rishi Bhattacharya
Programming
GDC 2004
Beyond Finite State Machines: Managing Complex, Intermixing Behavior H...
by Joseph W. Popinski III
Programming
GDC 2004
Building a Million Particle System
by Cheryl Jackson
Programming
GDC 2004
Destruction on a Diet
by Paul Lindberg
Programming
GDC 2004
Fast Yet Realistic Deformation and Fracture
by James O'Brien
Programming
GDC 2004
Game Mobility Requires Code Portability
by Guido Henkel
Programming
GDC 2004
GDC Programming Keynote: John Carmack
by John Carmack
(iD Software)
Programming
GDC 2004
High Dynamic Range Lighting
by John O'Leary
Programming
GDC 2004
Integrating Physics into a Modern Game Engine
by Rishi Bhattacharya
Programming
GDC 2004
Motion Capture-driven Simulation for Characters
by Lisa Schlosser
Programming
GDC 2004
Motion Synthesis
by Terri Curran
Programming
GDC 2004
Practical Physics for Articulated Characters
by Rishi Bhattacharya
Programming
GDC 2004
Practical Shadows: Out of the Demo and Into the Engine
by Tom Forsyth
Programming
GDC 2004
Procedural Shaders: A Feature Animation Perspective
by Arcot Preetham
(ATI)
Programming
GDC 2004
Procedural Shaders: A Feature Animation Perspective
by Arcot Preetham
(ATI)
Programming
GDC 2004
Real World Multi-Threading in PC Games
by Arron Coday
(Intel)
Programming
GDC 2004
Real World Multi-Threading in PC Games
by Arron Coday
(Intel)
Programming
GDC 2004
Real-Time Global Illumination
by Fred Mundt
Programming
GDC 2004
Realistic and Fast Cloud Rendering in Computer Games
Programming
GDC 2004
Reusing Shading for Interactive Global Illumination
Programming
GDC 2004
Revisiting the Standard Joint Hierarchy: Improving Realistic Modeling of...
Programming
GDC 2004
The Full Spectrum Warrior Camera System
by Thomas Peltier
Programming
GDC 2004
The Collection and Applications of Metrics in an MMP Game: Lessons Lea...
by Larry Mellon
Programming
GDC 2004
The Making of the Official Counter-Strike Bot
by Michael Booth
(Valve)
Programming
GDC 2004
Using Verlet Integration and Constraints in a Six Degree of Freedom Rigi...
Programming