GDC 2004
Acting for Animators
by Douglas Conorich
Visual Arts
GDC 2004
Character Rigger's Cookbook
by Steve Theodore
(Undead Labs)
Visual Arts
GDC 2004
Creating Water and Fluid Effects For Video Games
by Cyrus Peikari
Visual Arts
GDC 2004
Digital Painting, and The Narrowing Gap between Games and Film
by Paula Moore
Visual Arts
GDC 2004
From Visual Anti-Establishmentarianism To Ubiquity and Back
by Don Sturek
Visual Arts
GDC 2004
Game Development Modeling with 3ds Max
by Fred Trickey
Visual Arts
GDC 2004
Game Prototyping with 3ds Max
by Zoe Strickland
Visual Arts
GDC 2004
Hi Res Modeling for Consoles in Maya
by Wendi Rafferty
Visual Arts
GDC 2004
Jak's Makeover for JakII : Why the Dramatic New Look for a Sequel?
Visual Arts
GDC 2004
Maya for Games - Tools & Pipelines in Maya
by Matthew Luallen
Visual Arts
GDC 2004
Outdoor Jungle Vegetation: Battlefield Vietnam
by Rishi Bhattacharya
Visual Arts
GDC 2004
Outdoor Jungle Vegetation: Battlefield Vietnam
by Rishi Bhattacharya
Visual Arts
GDC 2004
Producing the Characters and Creatures of Ultima X Odyssey
by Brenda Brathwaite
Visual Arts
GDC 2004
The Emotional Heart of Art Direction
Visual Arts
GDC 2004
The History of Animation
by Paul Hormis
Visual Arts
GDC 2004
Tips & Tricks for UV Mapping
by Keith Self-Ballard
Visual Arts
GDC 2004
Tips and Tricks for 3ds max 6 in Games
by Phillip Hallam-Baker
Visual Arts
GDC 2004
Visualizing Sly Cooper
by Brad Smith
Visual Arts
GDC 2004
Workflow Convergence: How Motion Picture Pipelines Are Merging With Game...
by Robert J. Thornberry Jr
Visual Arts