GDC 2010
Better Movement Games Using Psychology:
5 Reasons Some Wii Games Are M...
by Katherine Isbister
(NYU's Polytechnic Institute)
Game Design
GDC 2010
Broadening a Genre While Retaining Its Soul
by Tom Cadwell
(Riot Games)
Game Design
GDC 2010
Design in Detail: Changing the Time Between Shots for the Sniper Rifle f...
by Jaime Griesemer
(Bungie)
Game Design
GDC 2010
Designing Assassin's Creed 2
by Patrick Plourde
(Ubisoft)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing for Co-Operative Play in an Open World
by David Bowring
(Volition)
Game Design
GDC 2010
Designing Shadow Complex
by Donald Mustard
(ChAIR Entertainment Group)
Game Design
GDC 2010
GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
by Jesse Schell
(Schell Games)
Game Design
GDC 2010
GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
by Jesse Schell
(Schell Games)
Game Design
GDC 2010
Metaphysics of Game Design
by Will Wright
Game Design
GDC 2010
Paint-by-Gender: How to Add Pink Gameplay to Your 'Blue' Title (and Sti...
by Jennifer Canada
(Insomniac Games)
Game Design
GDC 2010
PlayStation: Evolving User Testing to Social, Casual and Portable Gaming
by David Tisserand
(Sony Computer Entertainment Europe Limited)
Game Design
GDC 2010
Prototyping Based Design: A Better, Faster Way to Design Your Game
by Lee Perry
(Epic Games)
Game Design
GDC 2010
Quick Fixes and Verbal Triage: Script Doctoring for Games
by Richard Dansky
(Red Storm)
Game Design
GDC 2010
The Crystal Mythos and FINAL FANTASY XIII
by Motomu Toriyama
(Square Enix)
Game Design
GDC 2010
Uniquely Ruthless: The Espionage Metagame of EVE Online
by Alexander Gianturco
(Independent Consultant)
Game Design
GDC 2010
What Happened Here? Environmental Storytelling
by Matthias Worch
(LucasArts)
Game Design