GDC 2010
Abusing Your Players Just For Fun
by Jonatan (Cactus) Soderstrom
(Cactus Software)
Independent Games Summit
GDC 2010
Creating And Nurturing Your Indie Game Community
by Jeff Lindsay
(GliderLab)
Independent Games Summit
GDC 2010
Creating And Nurturing Your Indie Game Community
by Jeff Lindsay
(GliderLab)
Independent Games Summit
GDC 2010
Creating And Nurturing Your Indie Game Community
by Jeff Lindsay
(GliderLab)
Independent Games Summit
GDC 2010
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
GDC 2010
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
GDC 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Sean Murray
(Hello Games)
Independent Games Summit
GDC 2010
How to Manage an Exploratory Development Process
by Robin Hunicke
(thatgamecompany)
Independent Games Summit
GDC 2010
Increasing Our Reach: Designing To Grab and Retain Players
by Randy Smith
(Tiger Style)
Independent Games Summit
GDC 2010
Indies and Publishers: Fixing a System That Never Worked
by Ron Carmel
(2D Boy)
Independent Games Summit
GDC 2010
Minimalist Game Design: Growing OSMOS
by Andy Nealen
(Hemisphere Games / Rutgers University)
Independent Games Summit
GDC 2010
NinjaBee's Top 10 Development Lessons
by Brent Fox
(Wahoo Studios / NinjaBee)
Independent Games Summit
GDC 2010
Postmortem: The Design & Business Behind FANTASTIC CONTRAPTION
by Andy Moore
(Fantastic Contraption)
Independent Games Summit
GDC 2010
Postmortem: The Design & Business Behind FANTASTIC CONTRAPTION
by Andy Moore
(Fantastic Contraption)
Independent Games Summit
GDC 2010
SCRAP METAL: Pushing the Envelope with a Team of Two
by Nick Waanders
(Slick Entertainment)
Independent Games Summit
GDC 2010
SCRAP METAL: Pushing the Envelope with a Team of Two
by Nick Waanders
(Slick Entertainment)
Independent Games Summit