GDC 2010
From the Box to the Book: Bringing a Retail Franchise into the Social Ga...
by Caryl Shaw
(ngmoco:))
Social & Online Games Summit
GDC 2010
Games as a Live Service: A 360-Degree Look at the Art and Science of Man...
by David Stewart
(Playdom)
Social & Online Games Summit
GDC 2010
How to Innovate in the Land of Clones
by Nick Fortugno
(Playmatics)
Social & Online Games Summit
GDC 2010
How to Keep an Online World Up and Running After Launch
by Laralyn McWilliams
(Sony Online Entertainment)
Social & Online Games Summit
GDC 2010
Investing in New Game Companies: How to Get Funded Now and Bought Tomorrow
by John Welch
(Making Fun)
Social & Online Games Summit
GDC 2010
Rapidly Developing FARMVILLE: How We Created and Scaled a #1
Facebook...
by Amitt Mahajan
(Zynga)
Social & Online Games Summit
GDC 2010
Social and Online Games Legal Round-Up
by Mark Methenitis
(The Vernon Law Group, PLLC)
Social & Online Games Summit
GDC 2010
Social Games in Japan
by David Collier
(Pikkle KK)
Social & Online Games Summit
GDC 2010
The Convergence of Flash Games and Social Games
by Daniel Cook
(Spry Fox)
Social & Online Games Summit
GDC 2010
The Future of MMO Monetization: How Turbine Supercharged DDO by Adopting...
by Fernando Paiz
(Turbine)
Social & Online Games Summit
GDC 2010
The State of Social Gaming: Industry Overview and Update
by Justin Smith
(Inside Network)
Social & Online Games Summit
GDC 2010
Why Do People Buy Virtual Goods? Ten Attributes to Influence Desirability
by Vili Lehdonvirta
(Helsinki Institute for Information Technology)
Social & Online Games Summit