GDC 2010
Blossom: Immersive Entrepreneurship Training
by Jelena Godjevac
(MEA-I / Hewlett Packard)
Serious Games Summit
GDC 2010
CODE OF EVERAND: Designing The Serious Casual MMO
by Kevin Cancienne
(Area/Code)
Serious Games Summit
GDC 2010
Ideas For Serious Games Future: Four Ideas About Where Serious Games Can...
by Ben Sawyer
(Digitalmill)
Serious Games Summit
GDC 2010
Over a Billion Dollars Can't Be Wrong: Is Exergaming Success a Victory f...
by Ian Bogost
(The Georgia Institute of Technology)
Serious Games Summit
GDC 2010
Paging Dr. Gamer: Developing a Seriously Entertaining Surgery Game
by Tim Laning
(Grendel Games)
Serious Games Summit
GDC 2010
Picture the Impossible: Building a Successful City-Wide ARG on Shoestrin...
by Elizabeth Lawley
(Rochester Institute of Technology)
Serious Games Summit
GDC 2010
Prototyping for Engagement and Metaphor
by Borut Pfeifer
(Independent)
Serious Games Summit
GDC 2010
Serious Beginnings: Insights into Pre-Production of Serious Games
by Greg Costikyan
(self-employed)
Serious Games Summit
GDC 2010
Serious Games Go Mobile: Three Projects Pushing Serious Games into Mobil...
by Larry Holland
(Totally Games)
Serious Games Summit
GDC 2010
Serious Uses for Playful Worlds: A Case Study of the University of There
by Celia Pearce
(Georgia Institute of Technology)
Serious Games Summit
GDC 2010
Seriously, Make YOUR Game!
by Ian Bogost
(The Georgia Institute of Technology)
Serious Games Summit
GDC 2010
The Games for Learning Institute: Research on Design Patterns for Effect...
by Jan L. Plass
(NYU)
Serious Games Summit
GDC 2010
Theme is Not Meaning
by Soren Johnson
(EA2D)
Serious Games Summit
GDC 2010
Violence Prevention -- Playing A Video Game Can Make A Difference
by Allan McCullough
(Child Safety Research & Innovation Center)
Serious Games Summit