GDC China 2010
Experimental Design of Shadow Physics
by Steve Swink
(Enemy Airship)
Independent Games
GDC China 2010
Experimental Design of Shadow Physics
by Steve Swink
(Enemy Airship)
Independent Games
- Chinese
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
- Chinese
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
- Chinese
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
- Chinese
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Making High-Quality Student Games: Findings from Dead Steel
by Jonathan Booth
(Media Design School, Auckland, New Zealand)
Independent Games
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
- Chinese
GDC China 2010
Minimalism and OSMOS: a Post-Mortem
by Eddy Boxerman
(Hemisphere Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games
GDC China 2010
The Neuroscience of Gameplay
by Erin Robinson
(Ivy Games)
Independent Games