Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
Bejeweled Blitz: one year in the life of a top-grossing mobile game
by Giordano Bruno Contestabile
(PopCap Games)
Smartphone and Tablet Games Track
- Chinese
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
- Chinese
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
Building a brand as an independent developer
by Chris Charla
(Microsoft Game Studios)
Independent Games Summit
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
- Chinese
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
- Chinese
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
- Chinese
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
Controls You Can Feel: Putting Tactility Back Into Touch Controls
by Zach Gage
(STFJ)
Smartphone and Tablet Games Track
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
Core Games, Real Numbers: Comparative Stats on Asian and Western Games
by Emily Greer
(Kongregate)
Business & Marketing
- Chinese
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
- Chinese
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
Creating the Trailers your Game Deserves!
by Kert Gartner
(Independent)
Independent Games Summit
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
- Chinese
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
- Chinese
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
- Chinese
Creative Panic: How Agility Turned Terror into Triumph
by Nathan Martz
(Double Fine Productions)
Production
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
- Chinese
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
- Chinese
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
Cutting the Pipe: Achieving Sub-Second Iteration Times
by Niklas Frykholm
(BitSquid AB)
Programming
- Chinese
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
- Chinese
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
- Chinese
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
- Chinese
Data Analysis in game design: What is a good BI system, at what stage of...
by Harry Liu
(Kabam)
Business & Marketing
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
- Chinese
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
Designing Fun: Easier Said Then Done
by Kim Swift
(Airtight Games)
Independent Games Summit
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
- Chinese
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
- Chinese
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
- Chinese
Effects Techniques Used in Uncharted 3: Drake's Deception
by Marshall Robin
(Naughty Dog)
Business & Marketing
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
- Chinese
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
- Chinese
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
- Chinese
Faster C++: Move Construction and Perfect Forwarding
by Pete Isensee
(Microsoft)
Programming
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
- Chinese
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
- Chinese
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
- Chinese
Fastest Game in the West
by Brandon Sheffield
(Necrosoft Games)
Business & Marketing
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
- Chinese
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
- Chinese
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
First Steps: Starting as an Independent Game Developer
by Ichiro Lambe
(Dejobaan Games, LLC)
Independent Games Summit
- Chinese
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
From Console to Mobile: the Best Practices to Build Multi-platform Games
by Xu Wang
(Ubisoft Shanghai)
Game Design
- Chinese
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
- Chinese
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
- Chinese
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
- Chinese
From Japan to the World - the Status and Future of Mobile Social Card Games
by Xiaolei Zhang
(D2C Inc.)
Smartphone and Tablet Games Track
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
- Chinese
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
- Chinese
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
FTL: Faster Than Light Postmortem
by Matthew Davis
(Subset Games)
Independent Games Summit
- Chinese
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
- Chinese
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track
- Chinese
Getting out of the Garage: Managing Teams, Customer Relationships, Cloud...
by Iman Mostafavi
(Limbic Software)
Smartphone and Tablet Games Track