GDC Europe 2009
AAA Automated Testing for AAA Games
by Francesco Carucci
(Crytek)
Business & Management
GDC Europe 2009
AAA or Bust!
by Paul Wedgwood
(Splash Damage Ltd)
Business & Management
GDC Europe 2009
Advanced Racing Game AI in PURE
by Iain Gilfeather
(Black Rock Studios)
Business & Management
GDC Europe 2009
Alternative Finance and New Development Business Models: Re- constructin...
by Peter Kirsch
(Attaction GmbH)
Business & Management
GDC Europe 2009
Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
by Sebastien Motte
(Microsoft Game Studios)
Business & Management
GDC Europe 2009
Balance of Power: Mechanics and Assets for Flow Maximization
by Andre Beccu
(Spellbound Entertainment AG)
Business & Management
GDC Europe 2009
Battle-Tested Deferred Rendering on PS3, Xbox 360 and PC
by Tibor Klajnscek
(ZootFly)
Business & Management
GDC Europe 2009
CCP: Winning the War
by Hilmar Veigar Petursson
(CCP)
Business & Management
GDC Europe 2009
Changes in the Games Industry: Free-to-play vs. Payment Models
by Klaas Kersting
(Gameforge Productions, GmbH)
Business & Management
GDC Europe 2009
Digital Distribution
by Nils-Holger Henning
(Bigpoint GmbH)
Business & Management
GDC Europe 2009
Efficiency Through Common Sense: Lead with your Gut
by Edoardo De Martin
(Next Level Games Inc.)
Business & Management
GDC Europe 2009
From Max Payne to Alan Wake: Creating Intellectual Properties the Remedy...
by Matias Myllyrinne
(Remedy Entertainment)
Business & Management
GDC Europe 2009
It's Showtime!': How Trion is Working with the SyFy Channel to Herald th...
by Kevin Beardslee
(Trion World Network, San Diego)
Business & Management
GDC Europe 2009
Marketing and Communications for a Whole New Ballgame
by Courtney Simmons
(Disney Interactive Media Group)
Business & Management
GDC Europe 2009
Musing About Clouds: How Cloud Technology Will Affect Game Developers a...
by Denis Dyack
(Silicon Knights)
Business & Management
GDC Europe 2009
New Human Machine Interfaces from Europe for Games
by Andreas Stock
(Scoreloop AG)
Business & Management
GDC Europe 2009
Social Networking: Lessons Learned
by Hugh de Loayza
(Zynga)
Business & Management
GDC Europe 2009
Successful iPhone Product Development Experiences
by Martijn Reuvers
(Two Tribes B.V.)
Business & Management
GDC Europe 2009
Surviving Project Cancellation in the Economic Downturn
by Bostjan Troha
(ZootFly)
Business & Management
GDC Europe 2009
The Challenge of Multisite Game Development: International Project Manag...
by Harald Riegler
(Sproing Interactive Media GmbH)
Business & Management
GDC Europe 2009
The Current State of Game Development Contracts
by David S Rosenbaum
(Law Offices of David S Rosenbaum)
Business & Management
GDC Europe 2009
The Top Trends in Casual Games
by Ariella Lehrer
(Legacy Interactive)
Business & Management
GDC Europe 2009
What Television Can Learn from Episodic Gaming
by Dan Connors
(Telltale Games)
Business & Management
GDC Europe 2009
Why have a Publisher for iPhone Products?
by Bob Wallace
(Strategic Alternatives)
Business & Management