GDC Europe 2009
Ascending the CURSED MOUNTAIN - The Hollywood Model In Real Life
by Bob Bates
(Bobbates.com)
Production
GDC Europe 2009
Games in Stereoscopic 3D – The Next Dimension is Finally Here?
by Andrew Oliver
(Blitz Games)
Production
GDC Europe 2009
Knights Of The Round Table: How Publishers Can Make their Developers Cre...
by Erik Simon
(iES)
Production
GDC Europe 2009
Localizing Today, Cost-Aware Quality Models for Market Expansion
by Fabio Minazzi
(Binari Sonori)
Production
GDC Europe 2009
Outsourcing & Distributed Development: Smarter, Better, Faster Way to De...
by Olya Nikitova
(Nikitova Games)
Production
GDC Europe 2009
Specing out AAA Art Development: Know the Hell You're Getting Into!
by Stefan Baier
(Streamline Studios B.V.)
Production
GDC Europe 2009
The Challenge of Multisite Game Development: International Project Manag...
by Harald Riegler
(Sproing Interactive Media GmbH)
Production
GDC Europe 2009
What Is a Living Plan and How Can We Achieve It?
by Dorian Kieken
(BioWare)
Production