GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Getting Your App Noticed: User Acquisition Heading into the Holidays
by Michael Dawson
(Pocket Gems)
Smartphone & Tablet Games
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Sticky Science of New User Experiences
by Seran Chen
(KIXEYE)
Smartphone & Tablet Games