GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
(302) Audio Boot Camp
by Scott Selfon
(Microsoft)
Audio
GDC 2009
Audio Adventures on the PS3 - SOCOM Confrontation - Online Audio for 32 ...
by Ken Felton
(SCEA)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Bringing Ambience To The Foreground: Enhancing Emotion Through Ambient S...
by Joanna Orland
(Sony Computer Entertainment Europe)
Audio
GDC 2009
DSP: Shaders and Lighting for Audio
by Guy Whitmore
(Microsoft)
Audio
GDC 2009
FAR CRY 2: Creativity and the Musical Challenge
by Rich Aitken
(nimrod productions ltd)
Audio
GDC 2009
From Script to Implementation
by Jacquelyn Shriver
(Sony Computer Entertainment America)
Audio
GDC 2009
How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM
by Anders Clerwall
(EA - DICE)
Audio
GDC 2009
How To Talk to an Actor
by Tom Keegan
(TomK Productions)
Audio
GDC 2009
Mixing It Up: The Last Great Challenge For Game Audio
by Garry Taylor
(Sony Computer Entertainment Europe)
Audio
GDC 2009
Recording and Mixing Music for Games: Get that Hollywood Film Score Sound!
by John Rodd
Audio
GDC 2009
The Audio of FABLE 2: Large Scale Collaboration for Next-Gen Games
by Kristofor Mellroth
(Microsoft Game Studios)
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
The Dynamic Composing Duo: An Orctronica Case Study
by Gerard Marino
Audio
GDC 2009
Weapon Sound Design
by Chris Sweetman
(Splash Damage Ltd.)
Audio