GDC 2009
(308) 4 - Gaming For the Next Billion
by Mike Yuen
(QUALCOMM)
Mobile: Original Innovation
GDC 2009
(308) Am I dead yet?
by John Szeder
(Mofactor)
Mobile: Deals & Distribution
GDC 2009
(308) Beyond the Screen: The Principles of Pervasive Game Design
by Markus Montola
(Nokia Corporation)
Mobile: Original Innovation
GDC 2009
(308) Beyond the Screen: The Principles of Pervasive Game Design
by Markus Montola
(Nokia Corporation)
Mobile: Original Innovation
GDC 2009
(308) Bringing Killer Console Games to Mobile
by Sean Malatesta
(IG FUN LLC)
Mobile: Production
GDC 2009
(308) Bringing Meaning to Mobile Entertainment
by Tero Ojanpera
(Nokia)
Mobile: New Platforms
GDC 2009
(308) Creating a Compelling User Experience
by Mark Ollila
(Nokia)
Mobile: Original Innovation
GDC 2009
(308) Get Smart About Smartphones: Insight Into the Future of Mobile Gaming
by Anthony Borquez
(Konami Digital Entertainment)
Mobile: New Platforms
GDC 2009
(308) Get Smart About Smartphones: Insight Into the Future of Mobile Gaming
by Anthony Borquez
(Konami Digital Entertainment)
Mobile: New Platforms
GDC 2009
(308) GUITAR HERO MOBILE: Behind the Scenes
by JJ Lechleiter
(Hands-On Mobile)
Mobile: Game Design
GDC 2009
(308) Handheld Augmented Reality Games
by Blair MacIntyre
(School of Interactive Computing at Georgia Tech)
Mobile: Game Design
GDC 2009
(308) How do we socialize mobile games?
by Paul Coulton
(Mobile Radicals)
Mobile: Original Innovation
GDC 2009
(308) Improving Game Play with Sensor Technology in Mobile Devices
by Peter Lykke Nielsen
(Nokia)
Mobile: Game Design
GDC 2009
(308) Independent Games Festival Mobile Award Ceremony
by Robert Tercek
(& President of Digital Media, OWN)
Mobile: Original Innovation
GDC 2009
(308) Mobile game porting optimization
by Eric Thommerot
(Popcap international)
Mobile: Production
GDC 2009
(308) Mobile game porting optimization
by Eric Thommerot
(Popcap international)
Mobile: Production
GDC 2009
(308) Mobile Gaming in India - Time to play
by Vishal Gondal
(Indiagames ltd.)
Mobile: Deals & Distribution
GDC 2009
(308) Mobile Participation TV--Innovation in cross platform gaming
by Eberhard Schoneburg
(Artificial Life, Inc)
Mobile: Original Innovation
GDC 2009
(308) Optimizing for OpenGL ES 2.0: The foundations of Firemint's Real R...
by Kristof Beets
(Imagination Technologies)
Mobile: Programming
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Social Games for Android, iPhone, Java, C++ and Objective C? Where...
by Paul Foster
(Pick Up And Play)
Mobile: New Platforms
GDC 2009
(308) Social Games for Android, iPhone, Java, C++ and Objective C? Where...
by Paul Foster
(Pick Up And Play)
Mobile: New Platforms
GDC 2009
(308) The iPhone Bag Of Tricks
by Guido Henkel
(G3 Studios)
Mobile: Programming
GDC 2009
(308) The Universomo Game Design Dogma
by Henri Roth
(Universomo Ltd.)
Mobile: Game Design
GDC 2009
(308) Welcome to the Next Level!
by Robert Tercek
(& President of Digital Media, OWN)
Mobile: Original Innovation
GDC 2009
(308) Why the iPhone just changed everything
by Neil Young
(ngmoco:))
Mobile: New Platforms