GDC 2009
(308) Beyond the Screen: The Principles of Pervasive Game Design
by Markus Montola
(Nokia Corporation)
Mobile: Original Innovation
GDC 2009
(308) Get Smart About Smartphones: Insight Into the Future of Mobile Gaming
by Anthony Borquez
(Konami Digital Entertainment)
Mobile: New Platforms
GDC 2009
(308) Mobile game porting optimization
by Eric Thommerot
(Popcap international)
Mobile: Production
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Post Mortem: Super Monkey Ball iPhone
by Ethan Einhorn
(SEGA)
Mobile: New Platforms
GDC 2009
(308) Social Games for Android, iPhone, Java, C++ and Objective C? Where...
by Paul Foster
(Pick Up And Play)
Mobile: New Platforms
GDC 2009
(308) The Universomo Game Design Dogma
by Henri Roth
(Universomo Ltd.)
Mobile: Game Design