GDC 2011
Collaboration Across Disciplines and Programs
by Eric Zimmerman
(Independent)
GDC Education Summit
GDC 2011
Distance Education Vs. Brick and Mortar: What Game Courses Work Online a...
by Christopher Erhardt
(Academy of Interactive Entertainment (AIE))
GDC Education Summit
GDC 2011
Edu to Indy: Teaching Students Self-Reliance
by Paul Bellezza
(Riot Games)
GDC Education Summit
GDC 2011
From College to Industry: 20 Lessons for Getting the Most out of Your Ea...
by Jeff Ward
(Fire Hose Games)
Game Career Seminar
GDC 2011
From Student to Start Up: Case Studies
by Jesse Schell
(Schell Games)
Game Career Seminar
GDC 2011
Game Audio Education: A Case Study
by Michael Sweet
(Berklee College of Music)
GDC Education Summit
GDC 2011
Humanities Unlocked: The Value of Liberal Arts for Your Game Design Program
by Mia Consalvo
(MIT, Comparative Media Studies)
GDC Education Summit
GDC 2011
Interactive Storytelling: Preparing Students to Innovate
by Noah Wardrip-Fruin
(UC Santa Cruz)
GDC Education Summit
GDC 2011
Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)
by Greg Foertsch
(Firaxis Games)
Game Career Seminar
GDC 2011
Tips for Networking with the Pros
by Christian Allen
(WB Games)
Game Career Seminar