GDC Austin/Online 2009
From Dragons and Daggers to Kart Racing, Cooking and Concerts...It's a W...
by John Smedley
(Sony Online Entertainment)
Business & Marketing
10 Ways to Make Your Game Appeal to Teens
by Joe Shochet
(Hangout Industries)
Design
Aristotle, Game Writing, and Games
by Maurice Suckling
(The Mustard Corporation)
Game Writers Summit
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Audio Shorts
by Dwight Okahara
(Insomniac Games)
Game Audio Summit
Business Managing Your Indie Developer Through The Downturn
by Jennifer Bullard
(Certain Affinity)
Independent Games Summit
Challenges In Designing A Casual MMO
by Laralyn McWilliams
(Sony Online Entertainment)
Design
Cover Me! Promoting MMO Player Interaction through
Advanced AI
by Dave Mark
(Intrinsic Algorithm)
Programming
Developing in the Cloud
by Ben Garney
(PushButton Labs)
Services
Dynamic Range and Mix Levels: Where We're At In 2009
by Tom Hays
(Technicolor Interactive)
Game Audio Summit
Effective Marketing For Indie Game Developers
by John Graham
(Wolfire Games, LLC)
Independent Games Summit
Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
by Jon Radoff
(GamerDNA, Inc.)
Business & Marketing
EULA's and Tax Incentives: Two More Things You Can't Avoid
by Sean Kane
(Pillsbury Winthrop Shaw Pittman LLP)
Business & Marketing
EVE Online's Player Elected Council Case Study
by Ptur Jhannes skarsson
(CCP Games)
Social Networking & Community
Facebook: Is the Cake a Lie?
by Blake Commagere
(Independent Game Developer)
Social Networking & Community
Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
by Brad Dickason
(Giant Realm)
Social Networking & Community
Field Report: High Octane Recording and Implementation of Engine Audio
by Karen Muro
(Rainbow Studios)
Game Audio Summit
FINAL FANTASY XI: Problems and Solutions in a Global Community
by Robert Allen Peeler
(Square Enix, Inc)
Social Networking & Community
Funding Fundamentals: How to Raise Capital
by Scott Dodson
(Divide by Zero Games)
Business & Marketing
Funding Fundamentals: How to Raise Capital
by Scott Dodson
(Divide by Zero Games)
Business & Marketing
Games are Math: 10 Core Mechanics That Drive Compelling Gameplay
by Raph Koster
(Playdom)
Design
Growing Your Game Like A Virus: The Viral Coefficient Revealed
by Michael Witz
(Mob Science)
Business & Marketing
How To Operate Your Indie Game Business - For Fun And Profit!
by Brent Fox
(Wahoo Studios / NinjaBee)
Independent Games Summit
Intuitive Design of Interactive Narrative: The Mischief of Created Things
by Aaron Oldenburg
(University of Baltimore)
Game Writers Summit
iPort: How To Bring Any C++ Game To The iPhone
by Michael Smith
(Elecorn LLC)
iPhone Games Summit
Kids and Gaming--One Year Later. Still Keeping up with your ABCs?
by Richard Weil
(Metaverse Mod Squad)
Social Networking & Community
Lead with Your Gut: How Courage and Common Sense Improve Efficiency
by Edoardo De Martin
(Next Level Games Inc.)
Production
Lean Production
by Clinton Keith
(Clinton Keith Consulting)
Production
Making an XBLA Game in 6 Months: A Splosion Man Postmortem
by Mike Henry
(Twisted Pixel Games)
Independent Games Summit
Mend the Gap: Bridging Social Communities and Console Games
by Ryan Schneider
(Insomniac Games, Inc.)
Social Networking & Community
Next Phase of Casual Games: How to Make the Free-To-Play Model Work for You
by Craig Sherman
(Gaia Interactive)
Business & Marketing
Next-Gen Asset Streaming Using Runtime Statistics
by David Thall
(Insomniac Games)
Programming
Ninja Sound: Creating Deadly Small Footprint Audio on Portable Platforms
by Simar Bal
(Laughing Ear)
Game Audio Summit
Postmortem: The Design & Business Behind Fantastic Contraption
by Colin Northway
(Fantastic Contraption)
Independent Games Summit
Resumes, Cover Letters and Websites
by Jim Rivers
(Obsidian Entertainment)
Game Career Seminar
Security for Online Games
by Timothy Ray
(Department of Information Resources, State of TX)
Services
Sharing the Passion: Professional Mentoring and Talent Development
by Joe Shoopack
(Sony Online Entertainment)
Production
Sound Wars: The Physics Unleashed
by Damian Kastbauer
(Bay Area Sound)
Game Audio Summit
Techniques for Improving Large World and Terrain Streaming
by Danie Conradie
(Trinigy)
Programming
Texturing Massive Terrain
by Colt McAnlis
(Blizzard)
Programming
The Bit.Trip Series: Holistic Indie Console Game Design
by Mike Roush
(Gaijin Games)
Independent Games Summit
The FREE REALMS Filter: Creating and Maintaining an Art Style Across all...
by Sebastian Strzalkowski
(Sony Online Entertainment)
Production
The Goldilocks Conundrum -- Steering A Middle Path Through Apple's Orchard
by Paul O\'Connor
(Appy Entertainment Inc)
iPhone Games Summit
The Social Gaming Tipping Point
by Brian Reynolds
(Zynga)
Social Networking & Community
The Super Heroes' Journey: Storytelling in MARVEL ULTIMATE ALLIANCE 2
by Jonathan Mintz
(Vicarious Visions)
Game Writers Summit
Thinking Inside the Box: Finding Creative Space in Your Franchise
by Jay Posey
(Red Storm Entertainment)
Game Writers Summit
Tips for Success as an Indie iPhone Developer
by Natalia Luckyanova
(Imangi Studios, LLC)
iPhone Games Summit
Trading Card Games: Designing for a Decade with Resource Cards and a Col...
by Joe Alread
(Sony Online Entertainment-Denver)
Design
Twist, Touch & Travel: Harnessing the iPhone's Unique Features
by Glenda Adams
(Maverick Software)
iPhone Games Summit
Up, Down, Left, and Right. A Usability Postmortem
by Paul Venuti
(Sony Online Entertainment)
Services
Using Lenses to Enhance Your Online Game
by Jesse Schell
(Schell Games)
Design
Virtualization for the Win! Scaling Electronic Sports League's Servers ...
by Sreeram Sammeta
(Intel Corporation)
Services
What's a Writer to Do? Redefining Our Role in Crafting Player Driven Nar...
by Mary De Marle
(Eidos Montreal)
Game Writers Summit
What's Old is New Again: Game Design Innovations in Interactive Fiction
by Michael Rubin
(Orange River Studio)
Game Writers Summit
Who Needs Publishers? How Developers Can Launch Community Marketing Camp...
by John Lee
(Bardo Entertainment.com)
Business & Marketing