GDC Austin/Online 2009
Challenges In Designing A Casual MMO
by Laralyn McWilliams
(Sony Online Entertainment)
Design
GDC Austin/Online 2009
Games are Math: 10 Core Mechanics That Drive Compelling Gameplay
by Raph Koster
(Playdom)
Design
GDC Austin/Online 2009
The Social Gaming Tipping Point
by Brian Reynolds
(Zynga)
Design
GDC Austin/Online 2009
Trading Card Games: Designing for a Decade with Resource Cards and a Col...
by Paul Dennen
(Sony Online Entertainment-Denver)
Design
GDC Austin/Online 2009
Using Lenses to Enhance Your Online Game
by Jesse Schell
(Schell Games)
Design