GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
(301) Game Writing Tutorial
by Carl Varnado
(Intuitive Visions)
Business and Marketing
GDC Online 2011
150 Million Penguins Can't Be Wrong: Managing the Virtual World of Disne...
by Nicole Thompson
(Disney's Club Penguin)
Customer Experience
GDC Online 2011
Chaos in Motion: Transmedia as a Living Community Experience
by David Calvo
(Ankama)
Customer Experience
GDC Online 2011
DEFCON: A Basic Guide to Crisis Management
by Valerie Massey
(CCP Games)
Customer Experience
GDC Online 2011
Emerging Trends In Games-as-a-Service
by Atul Bagga
(Lazard Capital Markets)
Business and Marketing
GDC Online 2011
From Asteroids to Zynga: Three Decades of Game Design and Revenue Models
by Joost Van Dreunen
(SuperData Research)
Business and Marketing
GDC Online 2011
From Spark to Success: How Customer Influence Revolutionized City of Heroes
by Ross Borden
(NCsoft West)
Customer Experience
GDC Online 2011
It's All Games Now! How Games and Social Media are Converging
by Raph Koster
(Playdom)
Customer Experience
GDC Online 2011
Latin America Case Studies & Market Overview
by Jay Heo
(Gala-Net)
Business and Marketing
GDC Online 2011
League of Legends: What it Means to Be Player-Focused
by Steve Mescon
(Riot Games)
Customer Experience
GDC Online 2011
The (Re)Emergence of Traditional Casual on Social Networks
by Ken Murphy
(RealNetworks/GameHouse)
Business and Marketing
GDC Online 2011
Threat Modeling for Game Developers
by Stephen Beeman
(Gizmocracy)
Customer Experience
GDC Online 2011
Your Users Just Want to Play: Learning the Basics of Gamification
by Molly Kittle
(Bunchball)
Business and Marketing