GDC Online 2011
5 Things Core Designers Should Learn from Social Games
by Dan Fiden
(Signia Venture)
Production
GDC Online 2011
Career Development in a Box: Introducing a Freely Available Toolkit
by Joshua Howard
(Microsoft)
Production
GDC Online 2011
Data Driven: How Creating a Deeply Analytical Approach Drives Success
by Sheridan Hitchens
(Kabam)
Production
GDC Online 2011
Gardens of Time: Reinventing Hidden Object Games for Facebook
by Eric Todd
(Playdom)
Production
GDC Online 2011
Get Over Yourself: Making Someone Else's Game
by Laralyn McWilliams
(iWin)
Production
GDC Online 2011
Letting Go: Creating Self-Managed, Self-Directed Teams
by Travis George
(Riot Games)
Production
GDC Online 2011
Live Game Disasters: How to Prepare for the Worst Before It Happens
by Crystin Cox
(Nexon America)
Production
GDC Online 2011
Marvel Super Hero Squad Online Postmortem- An MMO For the Whole Family i...
by Jason Robar
(Amazing Society)
Production
GDC Online 2011
My Producer Really Sucks: Inside the Twisted Minds of MMO Producers
by Jeremy Gaffney
(Carbine Studios)
Production
GDC Online 2011
Settlers Online: Moving a Traditional European Boxed Game to a Worldwide...
by Benedikt Grindel
(Ubisoft Blue Byte)
Production
GDC Online 2011
The New Science of Product Development
by James Birchler
(IMVU)
Production
GDC Online 2011
Zoo World 2 Postmortem: Sequeling a Facebook Classic
by Steve Cartwright
(RockYou)
Production