GDC Europe 2012
AAA goes F2P: Same Skills, Different Mindset
by Jan van der Crabben
(Travian Games)
Game Design
GDC Europe 2012
Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
by Hiroyuki Haga
(GREE)
Game Design
GDC Europe 2012
Surviving the Jungle of MMO Eco-Systems
by Craig Morrison
(Funcom)
Game Design
GDC Europe 2012
The Self, Presence and Storytelling
by Thomas Grip
(Frictional Games)
Game Design