GDC Europe 2012
$100,000 Whales - An Introduction to Chinese Browser Game Design
by Jared Psigoda
(Reality Squared Games)
Game Design
GDC Europe 2012
AAA goes F2P: Same Skills, Different Mindset
by Jan van der Crabben
(Travian Games)
Game Design
GDC Europe 2012
Ambiguity and Abstraction in Game Writing: Lessons from Dear Esther
by Dan Pinchbeck
(thechineseroom)
Game Design
GDC Europe 2012
Animal Days Post-Mortem: Developing a City-Building Game That's Ready fo...
by Hiroyuki Haga
(GREE)
Game Design
GDC Europe 2012
Assassin's Creed: Maintaining Momentum on a Blockbuster Franchise
by Alexander Hutchinson
(Ubisoft Montreal)
Game Design
GDC Europe 2012
Classic Postmortem: GoldenEye 007
by Martin Hollis
(Zoonami)
Game Design
GDC Europe 2012
Designing Grand Strategy: Making the Mechanics of Total War
by James Russell
(Creative Assembly)
Game Design
GDC Europe 2012
Epic Games' "Elemental" Unreal Engine 4 Real-Time Demonstration (Present...
by Alan Willard
(Epic Games, Inc.)
Game Design
GDC Europe 2012
Facebook Developer Day: Advanced Features for Getting the Most Out of Fa...
by Gareth Morris
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Building Your Next Generation Social Game with F...
by Matt Wyndowe
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Driving Installs and Re-Engagement with Open Gra...
by Gareth Morris
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Growing Social Games with Facebook: Lessons from...
by Julien Codorniou
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: How Mobile Games Can Plug into Facebook for Mass...
by Ali Parr
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Simple Steps to Build & Grow a Social Game on Fa...
by Colin Creitz
(Facebook)
Game Design
GDC Europe 2012
Facebook Developer Day: Turning Players into Payers: Best Practices for ...
by Colin Creitz
(Facebook)
Game Design
GDC Europe 2012
Free-to-Play Game Design is f*#!1ng Awesome
by Jan Richter
(Bigpoint)
Game Design
GDC Europe 2012
How Gaming News Works: A Guided Tour
by Brian Crecente
(Kotaku.com)
Game Design
GDC Europe 2012
Machinations: A New Way to Design Game Mechanics
by Ernest Adams
(Independent)
Game Design
GDC Europe 2012
Making the Player Feel Bad - Breaking Rules of Player Choice for Emotion...
by Joerg Friedrich
(YAGER Development Gmbh)
Game Design
GDC Europe 2012
Secret Sauce for Location Based Games: Learnings from Shadow Cities
by Ville Vesterinen
(Grey Area)
Game Design
GDC Europe 2012
Surviving the Jungle of MMO Eco-Systems
by Craig Morrison
(Funcom)
Game Design
GDC Europe 2012
The Self, Presence and Storytelling
by Thomas Grip
(Frictional Games)
Game Design