GDC Europe 2012
Abstraction and Experience: Observations on Proteus
by Ed Key
(Independent)
Independent Games Summit
GDC Europe 2012
Abstraction and Experience: Observations on Proteus
by Ed Key
(Independent)
Independent Games Summit
GDC Europe 2012
Beat the Post-Launch Blues: Your Game is Out, What Now?
by Rob Davis
(Playniac)
Independent Games Summit
GDC Europe 2012
Beat the Post-Launch Blues: Your Game is Out, What Now?
by Rob Davis
(Playniac)
Independent Games Summit
GDC Europe 2012
Derrick the Deathfin: How to Create a Uniquely Styled Game
by Gordon Midwood
(Different Tuna)
Independent Games Summit
GDC Europe 2012
Derrick the Deathfin: How to Create a Uniquely Styled Game
by Gordon Midwood
(Different Tuna)
Independent Games Summit
GDC Europe 2012
Games Happen: Design Lessons from MirrorMoon & Fotonica
by Pietro Righi Riva
(Santa Ragione)
Independent Games Summit
GDC Europe 2012
Games Happen: Design Lessons from MirrorMoon & Fotonica
by Pietro Righi Riva
(Santa Ragione)
Independent Games Summit
GDC Europe 2012
Indie Level Design: Adventures in Negative Space
by Rudolf Kremers
(Omni Systems)
Independent Games Summit
GDC Europe 2012
Indie Level Design: Adventures in Negative Space
by Rudolf Kremers
(Omni Systems)
Independent Games Summit
GDC Europe 2012
Juice It or Lose It
by Martin Jonasson
(Independent)
Independent Games Summit
GDC Europe 2012
Juice It or Lose It
by Martin Jonasson
(Independent)
Independent Games Summit
GDC Europe 2012
Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
by John Sear
(wallFour)
Independent Games Summit
GDC Europe 2012
Postmortem of Unorthodox Games: Renga & Rocket Bullet Storm
by John Sear
(wallFour)
Independent Games Summit
GDC Europe 2012
Sensible Nonsense: On Fiction in Games
by Rami Ismail
(Vlambeer)
Independent Games Summit
GDC Europe 2012
Sensible Nonsense: On Fiction in Games
by Rami Ismail
(Vlambeer)
Independent Games Summit
GDC Europe 2012
The Dream Machine Postmortem: How To Make A Hard Thing Even Harder
by Anders Gustafsson
(Cockroach Ink.)
Independent Games Summit
GDC Europe 2012
The Dream Machine Postmortem: How To Make A Hard Thing Even Harder
by Anders Gustafsson
(Cockroach Ink.)
Independent Games Summit
GDC Europe 2012
TRAUMA Making of: From University to Indie
by Krystian Majewski
(Independent)
Independent Games Summit
GDC Europe 2012
TRAUMA Making of: From University to Indie
by Krystian Majewski
(Independent)
Independent Games Summit