Game Developers Conference 2024
#1ReasonToBe
Advocacy
GDC Showcase 2021
'Homefront' to 'God of War': Using Music to Build Suspense
Audio
GDC 2019
'Slay the Spire': Success through Marketability
Independent Games Summit
Game Developers Conference 2024
Adobe Developer Summit: Prince of Persia: The Lost Crown - A Versatile A...
Visual Arts
GDC 2012
AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Wr...
Programming
Game Developers Conference 2024
Art Direction Summit: Pre-Production: The Lies We Tell
Art Direction Summit
Game Developers Conference 2024
Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
Audio Summit
Game Developers Conference 2024
Audio Summit: How Do You Make Casual Games' Players Turn Their Audio On?
Audio Summit
Game Developers Conference 2023
Audio Summit: The Art of the Theme
Audio Summit
Game Developers Conference 2021
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
Programming
GDC 2008
Building a Successful Production Process
Production
Game Developers Conference 2022
Composing for 'Lineage M': Modular Construction in Game Music
Audio
GDC 2019
Creating a Scalable and Destructible World in 'Hitman 2' (Presented by I...
Programming
GDC 2013
Creatrilogy: Three Talks Exploring Indie Game Creativity
Independent Games Summit
GDC 2003
Designing a Ratchet & Clank Level
Game Design
GDC Europe 2014
Designing Monument Valley: Less Game, More Experience
Design
GDC Europe 2016
Dr. Langeskov: Smoke & Mirrors & a Piece of Cardboard
Independent Games Summit
GDC 2017
Education Soapbox
GDC Education Summit
Game Developers Conference 2022
Educators Summit: Teaching Games with Games 7: Changing the Game
Educators Summit
Game Developers Conference 2023
Educators Summit: Teaching Sustainability and Game Design: From the Low-...
Educators Summit
Game Developers Conference 2022
Fair Play Summit: How to Talk About Positive Behavior
Fair Play Summit
GDC 2020
Fair Play Summit: Making a Healthy Social Impact in Commercial Games
Fair Play Summit
GDC 2017
How Game Developers Define Success
Advocacy
GDC 2015
How to Make Your Game Just Completely Hilarious: The Stanley Parable
Production
GDC 2015
How to Make Your Game Just Completely Hilarious: The Stanley Parable
Production
GDC 2016
Lead the Way! A Practical Guide to Team Leadership
Programming
Game Developers Conference 2024
Leaders Working at the Heart of the Team 2024
Production & Team Leadership
GDC Summer 2020
Lessons from 'Duolingo': How to Turn Good Intentions Into Good Numbers
Production & Team Management
GDC Europe 2014
Lessons from Being a Teacher
Production
Game Developers Conference 2023
Reimagining Game Industry Education: Boosting Talent Pipeline and Career...
Advocacy
GDC Europe 2016
Take the Lead: Lessons Learned During My Transition from Expert to Manager
Production
GDC 2017
Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond
Visual Arts
GDC 2015
The Art of Monument Valley
Visual Arts
GDC 2014
The Stanley Parable: A Negotiation: Expressive Choice: Reality: Time: Th...
Game Narrative Summit