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Session Name SCRAP METAL: Pushing the Envelope with a Team of Two
Speaker(s) Kees Rijnen, Nick Waanders
Company Name(s) Slick Entertainment Inc., Slick Entertainment
Track / Format Independent Games Summit
Overview Building SCRAP METAL for XBLA with a team of two was very challenging. A lot of choices had to be made to get the biggest bang for the buck, while maintaining the high polish level we wanted. We will show the tools we used, the deferred shading engine we created, talk about how we started our prototype and tools in C# and converted to C++ later, and some game design choices we had to make to make sure we kept our sanity while self-funding and developing the game we wanted to build.

GDC 2010

Kees Rijnen

Slick Entertainment Inc.

Nick Waanders

Slick Entertainment

free content

Independent Games Summit

Independent Games


UBM Tech