You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Indies and Publishers: Fixing a System That Never Worked
Speaker(s): Ron Carmel
Company Name(s): 2D Boy
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The typical relationship between a development studio and a publisher/distributor these days is an adversarial one. It is approached, from both sides, with an attitude of untamed self-interest and a sense of entitlement. From this approach the industry has developed unhealthy and inefficient practices that work against developers and recently against publishers as well. In this presentation, Ron Carmel, Co-Founder of 2D BOY and co-creator of WORLD OF GOO, will discuss the problems with the current model (a tenant farming ecosystem build upon a weak security model), contrast how Valve and Microsoft deal with developers, and propose that creating more transparency in the game industry will give rise to a healthy model for developers and publishers/distributors to work together.

GDC 2010

Ron Carmel

2D Boy

free content

Independent Games Summit

Independent Games