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Session Name:

Indies and Publishers: Fixing a System That Never Worked

Overview:

The typical relationship between a development studio and a publisher/distributor these days is an adversarial one. It is approached, from both sides, with an attitude of untamed self-interest and a sense of entitlement. From this approach the industry has developed unhealthy and inefficient practices that work against developers and recently against publishers as well. In this presentation, Ron Carmel, Co-Founder of 2D BOY and co-creator of WORLD OF GOO, will discuss the problems with the current model (a tenant farming ecosystem build upon a weak security model), contrast how Valve and Microsoft deal with developers, and propose that creating more transparency in the game industry will give rise to a healthy model for developers and publishers/distributors to work together.

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  • GDC 2010
  • Ron Carmel
  • 2D Boy
  • free content
  • Independent Games Summit
  • Independent Games