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Session Name Bootstrapping Games on Android
Speaker(s) Chris Pruett
Company Name(s) Google
Track / Format GDC Mobile/Handheld
Overview Thinking of writing an Android game? Want to bring games from other platforms to Android without rewriting everything in Java? Interested in targeting a variety of devices with a single binary? This session is a crash course in Android game development. The speaker will delve into the nitty gritty details of Android game programming using a full-fledged action platformer game as a case study. Topics include common pitfalls, performance characteristics of popular devices, dealing with hardware variations, and writing games in Java and C++.

GDC 2010

Chris Pruett

Google

free content

GDC Mobile/Handheld

Smartphone / Tablet Games


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