In this day and age of shrinking development teams as a result of an effort to cut development costs in order to create product on new platforms where business models are leaning toward free-to-play, it is more important now than ever to have individuals on your development team are multi-talented.
In a way, its a throw back to the early days of computer games when products were created by several, if not just one individual, who handled all of the game creation tasks.
Of all of the disciplines, a person with an art background has the potential ability to also handle game design, programming, and production duties.
Using my 20+ years of experience in the games industry where I performed duties, not only as an artist, but also as a programmer, designer, producer and business development, I will discuss the methods that I used to develop from an artist to a game designer, programmer, producer and beyond.
I will discuss a process that artists can use to learn how to program and eventually code in many different programming languages.
I will discuss the iterative step process that I use for game design that can allow an artist to develop game design ideas in much the same way as art is developed in a traditional sense.
I will discuss how to manage being an integrated artist/game designer/programmer and how this can be applied to rapid game prototyping and even to actual game production.