|Session Name||Clones: Advancing the Discussion|
|Speaker(s)||Rami Ismail, Jan Willem Nijman|
|Company Name(s)||Vlambeer, Vlambeer|
|Track / Format||Independent Games Summit|
In 2010, Vlambeer created Radical Fishing, released it as a sponsored Flash game and began work on an iOS version. As we were working, a third party suddenly released a game - which, down to the upgrades, was almost identical to Radical Fishing's design. This resulted in a lot of thinking about defining cloning, the dangers it poses to upcoming indie developers and the variety of strong opinions that keep the issue from being debated in a useful manner.