| Session Name | Cubes All the Way Down: FEZ Technical Postmortem |
| Speaker(s) | Renaud Bedard |
| Company Name(s) | Polytron Corporation |
| Track / Format | Independent Games Summit |
| Overview |
FEZ has been in development for 4 years, starting with a very small team of one programmer and one designer. Creating this game has been a challenge because of its 2D/3D nature and its retro-but-not-quite look, and required the building of a complete tool chain with custom modeling software. Renaud Bedard will provide an inside look at the techniques used and lessons learned while developing this twisted platformer. |