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Session Name Cubes All the Way Down: FEZ Technical Postmortem
Speaker(s) Renaud Bedard
Company Name(s) Polytron Corporation
Track / Format Independent Games Summit
Overview

FEZ has been in development for 4 years, starting with a very small team of one programmer and one designer. Creating this game has been a challenge because of its 2D/3D nature and its retro-but-not-quite look, and required the building of a complete tool chain with custom modeling software. Renaud Bedard will provide an inside look at the techniques used and lessons learned while developing this twisted platformer.

GDC 2012

Renaud Bedard

Polytron Corporation

free content

Independent Games Summit

Independent Games



UBM Tech