|Session Name||Saints Row the Third Real Time Capture Tools|
|Company Name(s)||Volition-Inc/THQ Inc|
|Track / Format||Visual Arts|
In the past, we had several outsource partners that worked with us to help create marketing videos for Saints Row 2. Every cut we got back had bad footage because It was simply too hard for outsourcers to capture good visceral gameplay. Creating custom cinematics was out of the question due to personnel shortages and time restraints. that meant long nights at the studio replacing each shot with our existing tool "Slew mode" which had existed since our first game, Descent. It was designed for flying around levels, not for video capture.