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Session Name Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Move! (Presented by NVIDIA)
Speaker(s) Lars Bishop, Marek Rabas
Company Name(s) NVIDIA, Madfinger Games
Track / Format Game Design
Overview

NVIDIA Tegra-powered devices continue to break new ground and redefine the world of mobile gaming. This year we focus on how Android and mobile development has advanced, and what that means for game developers looking to ship exciting, innovative and rock-solid titles. The breadth of topics to be covered give some insight into the wide range of opportunities and challenges facing Android game developers today: Developing for new use cases like HDMI and wireless controller gaming; Quad-core utilization for performance and power; resolution-aware effect tuning; effective use of gyros, accelerometers and cameras as input devices; and Android lifecycle in pure native games. Join us as we analyze a live, big screen, gamepad enabled, multiplayer session of Shadowgun. Movement is a certainty in the mobile gaming world, be sure to attend and catch which way it's heading.

GDC 2012

Lars Bishop

NVIDIA

Marek Rabas

Madfinger Games

free content

Game Design

Design


UBM Tech