| Session Name | Creating a Sequel to a Game That Doesn't Need One |
| Speaker(s) | Chet Faliszek, Erik Wolpaw |
| Company Name(s) | Valve, Valve |
| Track / Format | Game Design |
| Overview |
Erik and Chet will discuss how Valve created Portal 2, the sequel to the beloved game nobody thought needed a sequel. The talk covers the entire process from inception to the completion and reception of the game. |