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Session Name Bringing Dead Trigger into Life
Speaker(s) Petr Benysek, Marek Rabas
Company Name(s) Madfinger Games, Madfinger Games
Track / Format Programming
Overview Petr and Marek, friends and colleagues at Czech indie game developer Madfinger Games, approach this topic as an overall conclusion of development and management of the most recent game by Madfinger Games - Dead Trigger, appreciated especially because of its graphics quality. This session will take a step-by-step approach to describing how to develop such a game- beginning with early plans all the way through to cooperation with Unity or 3rd-party plugins. This includes talking about technology that the team used from previous projects (GOAP, player and weapon base, effects, pipelines), describing the evolution of design, story & generic gameplay and making AI behaviors, game flow and optimizations. Lastly, Marek will explain the decision making process when having to choose between freemium and paymium formats and share comments on the use of new technologies (NES, IAP, Cloud, shaders, limb dismemberment, social, GUI, tools and Unity extensions).

GDC Europe 2012

Petr Benysek

Madfinger Games

Marek Rabas

Madfinger Games

free content

Programming

Programming


UBM Tech