You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name On Demand Compute Power for Games
Speaker(s) John Bruno
Company Name(s) Microsoft
Track / Format Future of Gaming
Overview Imagine what you could do if your game had the vast power of cloud computing: build and destroy shared game worlds at an epic scale; deliver cloud-based learning AI, so no one ever plays alone; make bigger multiplayer games with consistently available, dedicated game servers. Game developers have long recognized the benefits of moving portions of their game code to the server, but server development has historically been challenging and cost prohibitive. Achieving the power and scale that is required to meet the demand of online gaming in a cost-effective way is a nontrivial problem to resolve. With Xbox Live Compute, Microsoft is providing developers with the tools and infrastructure they need to embrace building games as a service - games that leverage the power and availability of the ever expanding cloud.

GDC Next 2013

John Bruno

Microsoft

free content

Future of Gaming

Other


UBM Tech