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Session Name How an Indie Learned to Stop Worrying and Love Free-to-Play
Speaker(s) Arthur Humphrey
Company Name(s) Last Day of Work
Track / Format Design
Overview Do you love playing wonderful, artistic indie games but dread being toll-boothed, pay-walled and otherwise nickel-and-dimed by the new wave of free-to-play games? There are others like you out there, players and designers alike. Learn ways to embrace the monetization advantages of free-to-play games without giving up your indie values, or compromising your games' designs. This session will discuss techniques to make your free-to-play game really emphasize the "free," and mitigate pushback from a growingly savvy customer base. As always, Arthur will bring hard examples and farm fresh metrics from his own game launches, as well as from competing games.

GDC 2014

Arthur Humphrey

Last Day of Work

free content

Design

Design


UBM Tech